Evolutionary Computation Design
DOI:
https://doi.org/10.7250/aup.2011.010Abstract
The evolutionary computation design and the experiment with the plug-in Genr(8) of the three-dimensional modelling software Maya have been evaluated in this article. During the author’s experiments, the plug-in Genr(8) has been mastered to find out the possibilities for morphogenesis, “growing” digital evolutionary algorithms. Also the genetic growth has been researched, finding a suitable conceptual spatial architectural configuration between two surfaces. The base for design has been an in-depth testing of various evolutionary units, until a satisfactory and suitable result reflects in architectural qualities. This experiment has proven that the evolutionary computation has a major potential in creating novel, computer generated forms.Downloads
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23.08.2012
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Copyright (c) 2012 Arne Riekstiņš (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.
How to Cite
[1]
A. Riekstiņš, “Evolutionary Computation Design”, AUP, vol. 5, pp. 83–87, Aug. 2012, doi: 10.7250/aup.2011.010.